
It’s been like that since the very first release. We have symmetry generalized to any axis and any mode, since 2.81 (closer to stress and hesitation of 2.80 than validation of Blender 3).īlender developers did not go as far, because there were other basics to improve, at that time.įor the modeller, who thought about Symmetrize feature (that was added to Blender, in 2.65, almost 10 years ago) : the fact that it became a must-have, in any 3D software package, is Scene nodes are just not really used by Cinema4D users that much. To me, that are 3 important points that are making Blender’s symmetry is a lot less powerful. And why you would use Select Mirror instead, for such operators.Īnd Symmetry Axis can be customized without forcing to redefine object’s origin.Ī Blender user would have to symmetrize or use and apply a Mirror modifier, a lot more, do a lot more steps than a C4D user with such reliable symmetry for mesh edition. That is why there is no overlay in Blender. Those operators don’t work with symmetry in Blender’s edit mode. Well according to demos, it seems that their Topology Mirror is a lot more reliable.ĭemos are using operators generating geometry.
